Follow Up and Evaluation
Participants’ benefit from the training is maximized through their active involvement in a number of follow-up activities.
After the completion of the core of the training activity, thanks to the existence of the C2Learn community of practitioners and stakeholders, participants have the opportunity to become members of a lively European network of educators and designers exchanging ideas and experiences of game-based approaches linked to the promotion of creativity in education. They have the opportunity to propose further learning activity scenarios to the community, consult, adopt and/or adapt the scenarios of others, have access to technology enabling the implementation of their designs in practice, as well as access to methods and tools for the evaluation of their implemented innovative activities.
The training activity's website and repository, as well as the C2Learn technologies, remain available and maintained to support this follow-up. Course organisers and trainers are available via e-mail and possible future workshops for consultation and support to all those participants who will develop initiative towards the application of the approaches learned during the training.
Evaluation of the training activity is an integral part of it. Through short surveys and a reflective workshop, participants help establish the extent to which the activity has achieved its objectives and addressed participants' needs. The results are presented in an evaluation report which becomes available to all participants after the activity.