Objectives
Let’s get creativity and games into students’ learning – in and beyond the classroom!
With our training activities we aim to support your professional development, and the professional development of your colleagues, through knowledge, skills, ideas and methods for fostering creativity and using games in your everyday work.
We know that as one of our many participants from around Europe, you are going to acquire competences that can help you both in your professional life and as a person. But what will make this experience truly unique will be the sense of exchanging experiences and practices that work with motivated colleagues from other cultures and countries. By the end of the training activity, you will have gained better, deeper knowledge of Europe, yourself and the others in it, and you will have built a network of international contacts for further educational explorations and adventures!
In more detail:
All training activities of C2Learn Teacher Academy aim to familiarize school educators from various subject areas with concepts and examples of practice related to game-based learning as a vehicle promoting creativity in education, including creative thinking, in and around schools, in the intersection of formal and informal learning activities (curricular, cross-curricular, extra-curricular). In this way, the training activities aim to inspire participants to become creative practitioners in their professional settings, who will encourage and facilitate their students to be creative thinkers and learners, and who will design corresponding learning activities embedded in their professional practice. The training aims to achieve this in a strongly participant-centred, self-reflective fashion, encouraging critical sharing of experiences and collaborative envisioning and design of learning activities by participants. To this end, the concrete objectives of the training activities are the following:
- To provide participants with a strong background of interdisciplinary theoretical insights into creativity in education, creative thinking, game-based learning, and the design of corresponding learning activities
- To help participants develop positive attitudes towards creativity and game-based learning in the context of school education in general and in their own practice in particular
- To help participants develop skills in designing corresponding learning activities, basing this on the identification and addressing of concrete needs and the development of corresponding scenarios
- To use creativity- and game-based-learning-inspired approaches in the training, as examples of the desired practice
- To help participants act as innovators, researchers and reflective practitioners.